- Role: Lead Programmer
- Organization: Global Game Jam 2018
- Team Size: 2
- Timeline: January 26 - 28, 2018 (48 Hours, Global Game Jam 2018)
- Platforms: Windows, Mac, Linux
- Engine: Unity3D
- Language: C#
- Description: A top-down maze game where the player uses sonar pings to detect walls and coins.
Made in 48 hours for Global Game Jam 2018.
- Did the entirety of the programming
- Created easily-reusable components for simple level design
- Programmatically implemented death animation